安德里亞・薩莫利 ANDREA SAMORY

ANDREA SAMORY (b.1991)是一位建築背景的視覺藝術家,目前居住與工作於東京。 自2021年他位於東京的雕塑工作室開幕後,便常態性的受邀於亞洲、歐洲進行展出,並與其作品一同登上各類國際網站以其雜誌期刊。近期展出於義大利、日本、台灣、澳洲等。

ANDREA SAMORY的藝術實踐是基於後網路時代的藝術思維,意即具體化虛擬影像與無形力量,他專注於研究刻板概念中的自然生物體,以及將圖像從理想形態中釋放,讓它們成為映射出對未來煩亂的焦慮和期待的一片鏡子。

在他的作品哲學中,思辨現實主義和組合理論的哲學融入了科幻、身體恐怖、宇宙恐怖和魔幻現實主義,這樣的敘事回應了當今全球社會不斷變化的反烏托邦和烏托邦信息、氣候、政治、科技等議題。

在他的作品語彙裡利用了各類閃亮、柔軟、多彩的材料,去吸引觀看者進入一個自然腐敗、奇異——進而引發排斥與迷戀、疏遠與熟悉、認同與墮落抗拒的矛盾情感。這樣的靈感來自於病毒式的傳播(無論於生物學上或者網路概念上)和這股無形的力量如何形塑我們的日常景觀。

反覆出現的主題如生長、無序、神話以及人類的狂妄自大透過重組、聚攏、扭曲、與自然紋理和圖案組合,他將3D 雕塑和 3D 列印 SFX 和傳統的雕塑技術融會進作品,吸引觀者進入一個自然更迭的奇異世界,引起抗拒與執著、疏遠與認可的矛盾情結。

ANDREA SAMORY (b. 1991) is a self-taught Italian visual artist based in Tokyo.
After opening his sculpture studio in Tokyo in 2021, he now exhibits regularly in Asia and Europe. He has been featured in international websites and zines. He has exhibited in Italy, Japan, Taiwan and Australia.

ANDREA SAMORY’s approach is based on a post-internet vision of art as the process of materializing virtual images and intangible forces. He focuses on the biological body in relation to the stereotypical concept of nature, and on how familiar images, when released from their idealized context, can become a mirror for collective anxieties and expectations towards the future.

In his work, the philosophies of Speculative Realism and Assemblage Theory get infused into the genres of Sci-Fi, Body Horror, Cosmic Horror and Magical Realism - a narrative created as a response to nowadays incessant flux of both dystopic and utopic information regarding global society, climate, politics, technology.

His vocabulary takes advantage of shiny, soft and colorful materials to attract the viewer into a world of natural corruption and uncannyness - provoking the ambivalent feelings of repulsion and fascination, alienation and familiarity, recognition and corruption. This approach takes inspiration from how virality (both as a biology-related concept and an internet-related concept), and intangible forces in general, shape our everyday lives.

The recurring themes of growth, entropy, mythology and human hybris are given shape through the recombination, aggregation, distortion, and assemblage of natural textures and figures. He combines 3d sculpting and 3d printing with SFX and more traditional sculpting techniques, to attract the viewer into a world of natural corruption and uncannyness - provoking the ambivalent feelings of repulsion and fascination, alienation and recognition.


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